The
Legend of Zelda. It's hard to express the massive effect this series
has had on my life. The first time I picked up a controller was to
play a game called A Link to the Past. At the time it seemed less
like of a game and more like another world of endless possibilities
where I could do anything and be anything I wanted. It was an
incredibly empowering experience, and I've loved the series ever
since. If pop culture was a religion, Zelda would be my very own
Shroud of Turin. It's the holiest of the holy, the alpha and the
omega, the first and last word in gaming.
I
first picked up that controller in 1995. For the mathematically
challenged among us, that was 20 years ago. I can't think of another
intellectual property that has been with me for so long, save perhaps
Star Wars (more on that at a later date, perhaps). With the 20th
anniversary of my introduction to the series, as well as the
impending release of Zelda for the Wii U, what else can be done but
hold a massive celebration in honor of my most beloved cultural
institution?
In
what will undoubtedly be the peak of life, today I embark on an epic
quest. A quest to play, and review, every mainline Zelda game in
chronological order. If I succeed, the bards shall sing of my brave
deeds until the world itself fades back into dust. Or four people
will read about it on my blog. Whichever.
For
those of you who have never played a Zelda game, its a series of
adventure games in which you play as a dude named Link. He explores
the world, collects items, and grows stronger. At the end of the game
he usually kicks the bad guys ass. Have you really not played one of
these? Remember when I compared Zelda to the Shroud of Turin? Go play
Link Between Worlds or something. Shit.
As
Lao Tzu once said: "Every thousand mile journey begins with a
single step." That single step is the two games on the Nintendo
Entertainment System, The Legend of Zelda and Zelda II: The Adventure
of Link. Coincidentally, these are the only two Zelda games I've
never completed. On to the reviews:
The
Legend of Zelda
Released
on February 26th, 1986
-Its
dangerous to go alone. Take this.-
Finally
completing the original Legend of Zelda has been oddly gratifying. I
first played this game in 1996, and I've made at least a dozen
attempts to finish it since. I always been lukewarm about this entry
in the series, finding it rather difficult to play after being
spoiled by Link to the Past on the Super Nintendo.
Despite
seeming similar, LoZ and LttP are very different beasts. While LttP
guided you through the main game and let you explore the rest of the
world at your leisure, LoZ's exploration element *is* the game. The
entrances to the game's nine dungeons are hidden throughout an
impressively large map of Hyrule. You find them, you finish the game.
You don't, fuck you. Some of the later dungeons are hidden in
absurdly random locations, like, say, under a bush in a nondescript
location surrounded by identical bushes. The game's most powerful
sword is hidden beneath a single tombstone in a 3X3 grid of screens
filled with tombstones. Play the flute at a random lake, which
somehow drains the lake and reveals a staircase to a dungeon (the
flute doesn't drain the water out of any other location, by the way).
Perhaps the most random thing in the game is this:
"Grumble,
grumble"? The fuck does that mean? This isn't some optional
thing, by the way. This random guy is in a dungeon, and he won't let
you progress any further in the game until you figure out what he wants.
So what do you think he wants? Did you guess that he wants a piece of
monster bait (the monster bait itself is purchased in an entirely
different, equally random location)? No, you didn't? Fuck you, you
can't finish the game. Couldn't he have at least said "I'm
hungry!" or something similar? "Grumble, grumble"
could indicate anything from "I want food" to "Please
stick your flute up my ass."
Look,
I hate excessive hand holding in games. But this game is insanely
cryptic.
"10th
Enemy Has the Bomb". Wat.
My
other main issue with the game is its controls and combat. NES games
have clunky controls on the best of days, but LoZ feels particularly
bad in this regard. There's two key problems:
Link
doesn't swing his sword: In every other 2D Zelda game Link
attacks by swinging his sword horizontally. This means that you can
hit any enemies that are standing in a 180 degree arc in front of
you. The Link from LoZ is presumably a massive dumbass, as he is only
capable of stabbing directly in front of him. This means you must be
extremely precise with your attacks. This isn't that big of a deal, I
guess, but the movement is clunky and a lot of the enemies move
rather quickly. My next point also plays into this...
Link
can't move diagonally: I'm not really sure why Link can only move
horizontally or vertically, but it makes dodging stuff significantly
more difficult, which means a lot of the time you're going to end up
eating shit. Combine this with the billions of projectiles generally
flying around any given room, and you can see why this game can be
kind of frustrating.
Here's
the weird thing, though: Despite all my problems with the game, I
actually found myself really enjoying it. I eventually got used to
the controls (and subsequently got much better at the combat) and my
good friend Mr. GameFaqs helped me through some of the more confusing
bits.
The
world is surprisingly large and packed to the brim with secrets.
Despite the NES's graphical limitations, the developers obviously
took great pains to make each segment of Hyrule visually distinct,
making it much more difficult to get lost or turned around. The game
really does instill a sense of adventure and discovery that no other
game from this time period was able to accomplish.
The
original Legend of Zelda definitely has a charm all its own. Yet, it
feels more like a fascinating relic than anything else. Comparing LoZ
to, say, LttP feels a bit like comparing a Neolithic cave painting to
the ceiling of the Sistine Chapel. I have to appreciate the artistic
ambition and innovation of the latter, but its a pale echo of the
more fully realized art that would succeed it. The original Legend of
Zelda represents the series in its larval form, a brilliant and
ambitious concept waiting to be polished and sharpened into something
truly spectacular.
-Like
a Boss-
In
this section I'll be talking about each game's boss fights in depth.
For a series known for spectacular boss fights, the original Zelda's
boss battles are surprisingly lame.
Aquamentus:
The first ever Zelda boss is
Aquamentus, a dragon...unicorn...thing. He's pretty standard first
boss fodder. He starts out by shooting a salvo of three fireballs.
Dodge those, then shoot him with, like, three arrows. Boom, he's
dead. He's pretty weak, but he's the first boss, so its fine. What's
less excusable, however, is the fact that Aquamentus is also the boss
of the seventh dungeon. And I'm not talking a buffed up version of
him with new mechanics or anything...its the same fucking boss.
There's only nine dungeons in the entire game. By the seventh dungeon
you are *significantly* more powerful than you were the first time
you fought him. I just tanked his fireball blast, stabbed him twice
in the face, then collected my free heart container. Before I go on,
I just want to mention that none of these bosses have death
animations. When they die, you just hear a little poof sound and they
disappear. This coupled with the relative ease of these fights makes
LoZ's boss battles some of the greatest anti-climaxes in gaming
history.
Dodongo:
Dodongo makes his first of many Zelda appearances in the original
game. I'm honestly surprised they bothered bringing him back at all,
considering the original fight is easily one of the worst boss fights
in the series. Dodongo doesn't even attack you; he just sort of
casually strolls around the room, waiting to have bombs shoved down
his throat. I actually felt bad about killing him. What evidence is
there that Dodongo is actually a bad guy, and not some poor, lost
dinosaur suffering from dementia?
Manhandla
(aka Nelson Mandela): Why is
this guy known as Nelson Mandela? Because as a kid I always
mispronounced his name as Mandela. Now whenever I think of this boss,
I call him Nelson Mandela. Pretty stupid, I know. But anyways, you're
supposed to cut off each one of Nelson's heads while he moves around
and shoots fireballs at you. He would be decently challenging, except
for the fact that you can easily just lay a bomb on top of him which
will blow up all of his heads, killing him in one hit. Cool.
Gleeock:
Gleeock is probably the game's
best boss, which isn't saying much. He's a hydra with two heads. Hit
him enough times and one of his heads detaches and starts flying
around the room shooting fireballs at you. It's sort of like a
prototype of the much better fight with Blind in LttP (sick of me
mentioning Link to the Past yet?). Gleeock's main problem is that he
just doesn't do enough damage, making it easy to just tank his hits
and stab him until he dies. I also would like to mention that Gleeock
pulls double duty as the boss of both level four and eight. Unlike
Aquamentus, Gleeock gets buffed in his second appearance (he has four
heads instead of two).
Digdogger:
Digdogger is a....doughnut
monster? I may not know what Digdogger is, but I do know that he's
easy as shit. You play the flute, he grows smaller, hit him twice
with your sword, he dies. Digdogger is so easy some of the later
dungeons resort to just throwing him into random rooms as a
mini-boss.
Gohma:
Zelda's most iconic
(non-Ganon)boss, Gohma makes her first appearance in a (you guessed
it!) really lame boss fight. I want you to understand that the
following statement is in no way hyperbolic: you shoot her in the
eyeball with an arrow. Gohma then proceeds to die. That's it. The
whole ordeal lasts about five seconds.
Ganon:
The almighty King of Darkness,
Ganon, is one of the most iconic video game villains of all time.
Your first battle with him is...okay. Ganon turns invisible and
teleports around the room, shooting fireballs at you. There's a
pattern to his movements, I think, but you can really just run around
the room swinging your sword around like a dipshit and you'll
eventually hit him. After you hit him four times Ganon turns brown,
at which point you can finish him off with a silver arrow. I think
Ganon is supposed to turn into ash when he dies, but they colored the
ash red for some reason, so it looks like Ganon literally explodes,
sending guts and giblets flying around the room. Fucking hardcore.
-Hey,
Listen!-
In
this section I'll be highlighting my favorite musical track from each
game. This is particularly easy in the case of LoZ, since there's
only, like, four tracks in the entire game. My pick for LoZ is pretty
obvious. I've gotta go with that classic title theme.
Zelda II: The Adventure of Link
Released
January 14th, 1987
-I
am Error.-
So
my experience with the original Legend of Zelda was a little hit or
miss, even if I did end up really enjoying it. So what did I think
about its direct sequel, Zelda II: The Adventure of Link?
I'll
be blunt: Zelda II can go fuck itself in the ass, preferably with
something sharp.
"Oh,
I see." says my imaginary straw-man. "You don't like it
because its a really weird, experimental Zelda game."
Honestly?
No, that's not why I hated Zelda II. But you are correct on one
count, Mr. Straw-Man. Zelda II, mechanically speaking, is far and
away the weirdest Zelda game ever made.
For
those of you who are unaware, Zelda II is kind of like...uh...did you
ever play Faxanadu? ...no? Uh...how about Castlevania II: Simon's
Quest? (What's up with the NES and shitty sequels?) Fuck it, I'll
just explain it to you.
Okay,
so basically there's two game modes. One is the classic Zelda 2D
overhead view. This is how you move around the world. The camera is
zoomed out *really* far, reducing Link to just a tiny sprite on the
map. I actually kind of dig this, as it makes the world seem freaking
massive (The Golden Sun games use a similar effect). So as you're
walking around, you might enter a cave or a town, or you could run
into a random enemy. When this occurs, the game shifts into a side
scrolling 2D action game. So the entire game is basically played out
between these two modes.
I
know right? There's a Zelda game that's essentially a 2D action game,
a la Castlevania. How weird is that?
To
reiterate on my previous point: this is *not* why I dislike Zelda II.
The gameplay takes some getting used to, but it works...for the most
part.
No,
what I hate about Zelda II is that is OURAGEOUSLY difficult. Like
soul-crushingly hard. Call me a pussy if you must, but I can't even
reach the second dungeon in this game. And it's not like I'm some
sort of filthy casual. I beat Castlevania. I beat Donkey Kong Country
Returns. I beat Super Ghosts and Goblins, for fuck's sake. What makes
this game so hard? Let me tell you all about it.
The
life system: Yeah you read that
correctly. Zelda II is the only game in the series to use a life
system. You die three times, you see this:
Get
used to that, you're going to see it a lot. So what happens when you
get a game over? You get teleported back to THE PLACE WHERE YOU
STARTED THE FUCKING GAME. Now, to be fair, you do keep level ups
(yes, this game has an JRPG-esque XP system) as well as items,
spells, etc. So basically you have to do fairly long stretches of the
game without dieing three times. Did I mention that when you get a
game over you lose all your XP? FUN FUN FUN.
It's
extremely difficult to recover health: Basically,
enemies do not drop hearts or fairies in this game. To be fair, you
do have a heal spell, but it costs a lot of magic and doesn't even
fully heal you. Pots that recover your magic, however, do drop from
enemies, which means the only way to consistently heal yourself is to
find a place where enemies constantly respawn and grind for magic
restoring drops. Its about as fun as it sounds.
Enemies
are incredibly strong: So this
is what kind of ties everything together. Any enemy, no matter what
it is, is singularly capable of wrecking your shit if you aren't
incredibly careful. They can tank tons of hits and their attacks
(most of which are fast and difficult to dodge) can shave off huge
chunks of your health bar in seconds.
Link's
sword blows: I want you to look
at this picture.
What
the hell? Why does Link use a butter knife in this game? Your range
is absolutely terrible. So not only are the enemies really strong,
but you also need to be close enough to smell their breath in order
to damage them at all. What's weird is that the sword in Zelda II is
actually supposed to be the Magic Sword, which is the strongest sword
you could get in the original. But that sword was, like, the length
of Link's entire body. The sword in this game isn't even as long as
Link's leg.
Wait
a minute. A tough as nails action game...RPG elements...slow,
methodical combat...harsh penalties for death...an emphasis on
repeating sections of the game until you can run through them
perfectly...what does this remind me of?
God
damnit! This is an 8-bit version of Dark Souls! How did Dark Souls
sneak into my Zelda review?
Look,
I *personally* don't care for Dark Souls or its ilk. I find them
tedious and frustrating. But you know what? That's fine. If you like
games like this, that's great. You like what you like, I like what I
like. It's cool. But can we agree that a Zelda game shouldn't be like
this? I play Zelda for a sense of adventure, a compelling narrative,
and intellectually stimulating puzzles. Zelda games should not
frustrate this much.
I
understand that some people love really hard games like this, but I
try to quell my anger, not feed it. People are starving. The economy
is still shit. Fox News exists. Do I really need another reason to
want to drive my head through my TV?
What
am I to do? This game has broken me. If I can't beat Zelda II, then I
can't review it. All is lost. Does my quest end here?
...no.
Fuck that. This is my life's work. I must finish the quest. I'm going
to do what any hero would do in this situation...I'm going to cheat.
The
Adventure of Link, Take 2
-I
can give you most powerful magic!-
So
here's what I did. I downloaded a Zelda II ROM (shhhh...its a secret
to everybody) alongside a ROM for the NES GameGenie. Then I gave
myself infinite lives. That's it. So now it should play like a Zelda
game as opposed to a sadistic piece of shit.
And
you know what? With that single element removed, I actually really
like this game. No kidding, its superb.
The
controls are smooth, the map is gigantic, its challenging without
being cheap, and the combat system is surprisingly complex and
satisfying for an NES game.
Sure,
its different, but I find it to be a really interesting and fun entry
in the series. Shit, I'd say I actually enjoyed it more than the
first game. What a horrible shame. Difficulty is a lot like Tabasco.
Just the right amount adds flavor. Too much ruins the whole dish and
gives you epic diarrhea.
Take
my advice, if you've ever stopped playing this game out of
frustration, try doing what I did. Give it another try and it might
surprise you.
So
I beat Zelda II. Not by Nintendo's rules, I guess. But I beat it by
my own rules. I'll go ahead and count that as a moral victory.
-Like
A Boss-
Horsehead:
Can we just stop for a moment
and discuss what a massive badass Horsehead is? I
mean, he's a horse in a suit of armor who wields a giant ass mace.
How incredible is this design? Is there any logical reason why this
guy isn't in every single Zelda game ever made? Put this mother
fucker in Super Smash Bros. Put him in Mario Kart. Make a Horsehead
Amiibo. I'll buy the entire North American stock. So I'll buy, like,
5 of them, I guess.
Amazing
design aside, Horsehead is a pretty standard first boss. He just
slowly walks towards you while clumsily attempting to crack you with
his mace. Can you guess the method used to defeat him? If you guessed
"jump and stab him in the face a shit load of times" then
you win a prize: your very own Horsehead Amiibo! Shoot me an email
with your name, social security number, and credit card information
and I'll send him right over! (Note: please don't actually do this
you fucking moron.)
Helmethead:
I can only assume that Helmethead and Horsehead aren't related in the
traditional sense, but I like to think they drink beer and hang out
together on Saturdays.
Anyways,
this fight is almost identical to Horsehead, except the first time
you stab Helmethead his head actually flies off. You get this cool
animation of another head sprouting out of his body, then the old
head starts flying around shooting fireballs at you. Another Blind
prototype fight, it seems. Hit him a second time and this occurs
again, except this time his actual head sprouts out of his body. Make
with the stabbing until he's dead.
Iron
Knuckle: Iron Knuckle charges
at you on some kind of weird floating metal horse...thing. You have
to jump over him and stab downwards as he's passing beneath you. It's
basically every single Donkey Kong boss fight ever. At a certain
point he jumps off the horse and just becomes a regular Iron Knuckle
(a standard enemy you find in dungeons all the time), except he's the
kind that throws swords at you. Y'know...the worst kind.
Carock:
This guy is total weak sauce. He teleports around the room, shooting
projectiles at you. All you have to do is activate the reflect spell
and crouch in a corner. Eventually Carock just kills himself with his
own reflected lasers. It's kind of like LttP's Agahnim fight, with
the key difference between the two being that the Carock fight blows.
Gooma:
Gooma (who appears to just be a
fat dude with a spiky hat) is one of the tougher bosses in the game.
He'll try to hit you with his mace, but if you enable your jump spell
its not that difficult to dodge. Stab him in the stomach, jump away
from mace, rinse and repeat to desired effect. The desired effect
being that he dies, presumably.
Barba:
Fun fact: the name "Barba" is actually a mistranslation.
Barba's name in Japanese is actually "Varuvajia". If you
think that name sounds vaguely familiar, you are correct. Barba's
English name was supposed to be "Volvagia", which is also
the name of the serpent-like dragon boss of Ocarina of Time's Fire
Temple. Given the fact that both bosses look visually identical, I'm
forced to conclude that they are, in fact, the same creature. What
kind of ramifications does this have on my Zelda timeline theory...?
Sorry,
what was that? You want to know about the boss fight? He pops out of
lava and shoots fireballs at you. You're supposed to jump up and hit
him in the face when he appears, but I just used the downward thrust
move to continuously pogo stick on his head, which killed him in
about 10 seconds. Moving on...
Thunderbird:
Visually, Thunderbird is really cool. Nintendo should totally bring
him back. I bet he'd look sweet in 3D. Mechanically, Thunderbird is
a bit of a prick. He's completely invincible until you use the
Thunder spell, which makes him vulnerable and extremely pissed. He
starts flying around fairly fast in a zig-zag pattern and drops
fireballs on you. Like most bosses in this game, Thunderbird dislikes
getting stabbed in the face. Turn on that jump spell and make with
the facial mutilation post haste.
Shadow Link: Did you think Shadow Link originated in Ocarina of Time's Water Temple? You would be incorrect. Shadow Link made his debut in Zelda II in the most anti-climatic final boss fight in gaming history. I'm being serious here: if you stand in the corner and continuously attack with your sword Shadow Link can't hit you and he keeps running into your attacks like a dumbass. What an ironic end to a painfully difficult game.
-Hey, Listen!-
I've
got to go with the excellent "Palace Theme" as Zelda II's
best track. Listeners may recognize this song as the background music
for Super Smash Bros: Melee's "Temple" stage.
Coincidentally, Link's most infamous move from Smash, his Down Air,
actually comes from this game. Like in Smash, Zelda II's downward
strike also causes Link to bounce back into the air slightly after it
hits. Oh, right...the song.
Next time on Master Quest: A Link to the Past and Link's Awakening
No comments:
Post a Comment