I
like to think I'm a fairly self aware person, so I have no issues
whatsoever with admitting that I'm a judgmental piece of shit.
Looking at the cover for Bayonetta 2 made me do a lot of judging (no,
that's not a euphemism for anything).
“Oh,
another one of these games.”
I said, sounding like a prick. “What with the breasts and the butts
and whatnot.”
Sometimes
I can't really blame the general public for assuming everyone who
plays video games is a 12 year old. Art designers in this industry
act like women are a recent discovery. “Dude.” They'd say. “Have
you heard of tits? They're amazing!”
Yeah,
video games, I've heard of tits. They've been around for, like, a
million years. Have some dignity and stop shoving them in my fucking
face like I'm some sort of drooling neanderthal.
Sexual
objectification has marred a depressingly large number of otherwise
excellent games (see: Dragon's Crown, Mortal Kombat, every game Team
Ninja has ever made, etc.), covering creative mechanics and fun
gameplay in a layer of crassness and sleaze. Objectification is like
a dead cat in a rose garden, adding nothing to the experience expect
for a fetid stench and a nasty aftertaste in your mouth.
This
was my expectation for Bayonetta. And boy, was I wrong. Not only are
these great games, they also happen to star one of the most
liberating female protagonists in gaming history. Why is Bayonetta so
great? Let me count the ways.
1)Bayonetta
is a badass
Being
a hardcore badass isn't really a prerequisite for being a great
female character, but it sure helps. This being a game by the
delightfully insane people at Platinum, the game goes apeshit about
30 seconds in and never really lets up. Anyone familiar with God
Hand, Vanquish, or Hideki Kamiya's previous series Devil May Cry
probably has a decent idea of how much ass gets kicked throughout
this game. The thing is, I can honestly say that I've never seen a
woman be this unapologetically awesome in any medium.
Bayonetta rips a dragon's head off. Bayonetta kicks a jet plane out
of the air. Bayonetta goes to space and punches God in the teeth. And
there isn't some dumbass with his mouth agape saying “I can't
believe you're so strong! You're a woman!” Bayonetta's awesomeness
doesn't have any caveats. And if someone did say that, Bayonetta
would probably knee them in the dick.
2)Bayonetta
isn't here to please you
Bayonetta
is a sexual character, no doubt about it. But Bayonetta most
certainly is not sexualized. What's the difference? There are so many
examples of designers slapping a massive rack on a blank cipher for no
other reason than “Titties!” Take Kasumi from Team Ninja's Dead
or Alive series:
Kasumi
is an example of a character whose personality and appearance don't
inform each other. She's not a sexual character. But she is a
sexualized character.
Bayonetta,
meanwhile, is all about sex. Whether she's sucking on a lollipop or
using a door lever as a makeshift stripper pole, Bayonetta always
feels like she's in control. Bayonetta is sexy because
Bayonetta is sexy, not because
the designer thought the player might need more spank material.
Bayonetta doesn't exist solely to be desired. Maybe you find her
attractive. Maybe you don't. I highly doubt Bayonetta would give much
of a shit. We're talking about a woman who straps shotguns to her
ankles and wears a skin tight cat suit made out of her own pubes. She clearly gives no fucks.
3)Bayonetta
is feminine
This is kind of a controversial subject. Too often modern feminists react
negatively to a female character having any gender signifiers
whatsoever. “Oh, this character wears makeup and likes pink. That's
so sexist!”
That
problem with this is A) This kind of argument never really takes
context in to account, and B) This kind of argument works on the
assumption that feminine qualities are inherently negative.
There's
nothing wrong with liking makeup, or liking pink, or any other
typically “feminine” characteristics. Treating these kind of
traits as being negative is the opposite of feminism. You know,
misogyny.
As
another example, let's use everyone's favorite female game character,
Samus Aran:
Now
don't get me wrong, I love Samus and Metroid to death. But is Samus
really a great example of a female character? If Samus was a dude,
would it really change anything about Metroid's gameplay or aesthetic
sense? Not really. That's not a bad thing, per se. Just an
observation.
With
her propensity for blowing kisses, knocking heart shaped holes in
walls, and randomly sprouting butterfly wings, Bayonetta certainly
isn't without gender signifiers. Again, not an inherent positive or
negative.
To
expound on an earlier statement, the only time stereotypically feminine traits are negative is when they're presented as weaknesses.
Which leads into my next (and most important) point...
4)Bayonetta's
femininity and sexuality make her powerful
This
is what really elevates Bayonetta for me. Let's use (yet another)
example:
For
those of you who may be unaware, this is Juliet Starling from Suda
51's Lollipop Chainsaw. Juliet is certainly feminine, but her
feminine traits are generally played for laughs, usually as an ironic
juxtaposition with the absurd uber violence surrounding her. Her
femininity makes her weaker.
Not
the case with Bayonetta. She never feels at odds with the world
around her. In Bayonetta's world, femininity and strength are not
mutually exclusive. Bayonetta presents herself as she wishes, and
always remains in control.
There
are even points where Bayonetta strips down to almost nothing. In
another game, this might be used to make their character more
titillating or vulnerable. But in this game, an almost naked
Bayonetta just means that she's using her clothes for something
else...like turning them into a massive dragon made out of hair that
bites monsters in half. Thank you for letting me type that sentence
Platinum Games.
As
Bayonetta grows more sexual and more liberated, she becomes stronger.
So many stories treat femininity as a weakness, but Bayonetta
welcomes girlishness with open arms and allows it to permeate the
entire game, from the narrative to the art direction to the titular
character's animations.
So
does that mean Bayonetta is the end-all-be-all of female game
characters? No. She's fantastic, but at the end of the day I think
more games need to just let their female characters be themselves.
Don't force them to wear skimpy clothes if it's out of character.
Don't create them with the sole intent of giving fanboys boners. And
don't force them to take on more masculine traits to “compensate”
for their gender. Just focus on doing what any good storyteller
should be doing: making interesting, relatable characters that feel
like actual people.
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